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A scepter
Scepter Rules

Stance Stance: When playing Scepter you begin with a stance known as the horse stance. Stand with your feet slightly wider than shoulder width apart. Knees should be bent and the lower pelvis should be pushed forward, the stomach should be pulled flat against the spine. Opponents should always stand a Scepter length apart from each other measured from the belly button. Opponent's feet should be parallel in the face to face competition. Their feet should be on the same line in the side by side competition. Stance #1, Stance #2, Stance #3 (this one).

Grip: In the face to face competition the Scepter should be grasped with the palms facing up. The opponents should always have the same hand forward, either both with the left hand forward or both with the right hand forward. In the side to side competitions the Scepter should be grasped with the palms facing down.

Foot position Object: The object is to keep your own balance while causing your opponent to lose their balance to the point where they either have to let go of the Scepter or take a step. Once play begins the opponents can not let go of the Scepter with either hand or lift a foot. The opponents are free to move in any way they wish except using leverage. A lifted foot or free hand signals the end of the match with the loser being the one who either let go or lifted a foot first. You also lose if your opponent is able to touch your end of the Scepter to the ground. The true master keeps his stance while his opponent fails.

Variations: Play with your eyes closed. This allows you to truly feel your partners energy.

Change the goal to discovering the limits of you and your partner's balance. Save your partner before they have to take a step and have them save you.

Play hands free. Put the Scepter on your centers and then extend and contract trying to keep the Scepter balanced between you.

Strong centered movements with a goal have much more success than short jerky movements that waste energy.